For 2 players
What you’ll need:1 coaster. Sixteen pennies. Playing pieces - e.g. a different cup each.
The object of this game is to win all the pennies. The first person that cannot make a legal move loses the game and their opponent wins, collecting all the pennies in play.
Set Up:
Put the coaster between the two players.
The Board with imagined points and example moves.
Play:
The first player starts by moving their cup to any adjacent point and puts a penny on the point that they moved from. The second player now moves.
Now take turns, with the players putting a penny on the point they moved from.
This game can be expanded by putting 2 coasters side by side giving 15 imagined points on and around the board. Etc.
What you’ll need:1 coaster. Sixteen pennies. Playing pieces - e.g. a different cup each.
The object of this game is to win all the pennies. The first person that cannot make a legal move loses the game and their opponent wins, collecting all the pennies in play.
Set Up:
Put the coaster between the two players.
- Each then lays their cup at any of the 9 imagined, unoccupied, points either on or around the board.
- Take turns laying, and so moving, first.
The Board with imagined points and example moves.
Play:
The first player starts by moving their cup to any adjacent point and puts a penny on the point that they moved from. The second player now moves.
Now take turns, with the players putting a penny on the point they moved from.
- Players may ‘cut the corners’ as shown.
- Players may jump over an opponent’s cup to the point behind, as long as it is legal to do so.
- Only one cup per point.
- Players may not move to a point that has two pennies on it; this is a ‘closed point’.
This game can be expanded by putting 2 coasters side by side giving 15 imagined points on and around the board. Etc.